---
title: "Action Conditioning | World Models Glossary | world-models.io"
canonical: "https://world-models.io/en/glossary/action-conditioning/"
description: "A property of a world model whose predictions of future states depend explicitly on the action taken by the agent. Action-conditioned models support."
author: "Bernard Grenat"
generated: "2026-10-30"
---

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The Knowledge Hub for AI World Models

# Action Conditioning

A property of a world model whose predictions of future states depend explicitly on the action taken by the agent. Action-conditioned models support interactive simulation and planning, distinguishing true world models from passive video generators.

robotics

model-based-rl

simulation

embodied-ai

## What is a world model?

A world model is an AI system that learns a predictive representation of how an environment changes over time. It can use observations, actions, or language to estimate future states and possible outcomes before an agent acts. World models support planning in model-based reinforcement learning, robotics, embodied AI, autonomous driving, and interactive simulation. This site catalogs these systems with model records, research papers, benchmark context, and source links. Start with the [world models database](https://world-models.io/en/world-models-database/), compare systems on the [leaderboard](https://world-models.io/en/leaderboard/), or read the [Performance Index methodology](https://world-models.io/en/methodology/performance-index/).

## What Is Action Conditioning?

Editorial definition preserved directly in static HTML.

A property of a world model whose predictions of future states depend explicitly on the action taken by the agent. Action-conditioned models support interactive simulation and planning, distinguishing true world models from passive video generators.

Action Conditioning is a glossary concept in the architecture layer of the world models knowledge base.

## Term Snapshot

Static glossary definition snapshot for crawlers and no-JS readers.

| Attribute | Value |
| --- | --- |
| Term | Action Conditioning |
| Category | Architecture |
| Definition | A property of a world model whose predictions of future states depend explicitly on the action taken by the agent. Action-conditioned models support interactive simulation and planning, distinguishing true world models from passive video generators. |
| Related Models | 4 |
| Related Research | 1 |

## Related Models

| Model | Lab | Category |
| --- | --- | --- |
| [DreamerV3](https://world-models.io/en/models/dreamer-v3/) | Google DeepMind | Model-Based RL |
| [MuZero](https://world-models.io/en/models/muzero/) | Google DeepMind | Model-Based RL |
| [GameNGen](https://world-models.io/en/models/gamengen/) | Google Research | Generative World Model |
| [OASIS](https://world-models.io/en/models/oasis/) | Decart / Etched | Generative World Model |

## Related Research

| Topic | Summary |
| --- | --- |
| [Model-Based Reinforcement Learning](https://world-models.io/en/research/model-based-rl/) | What model-based reinforcement learning is, how world models enable imagination-based planning, and why Dreamer, MuZero, PlaNet, and TD-MPC2 matter. |

## Related Terms

| Term | Category | Definition |
| --- | --- | --- |
| [Latent Dynamics](https://world-models.io/en/glossary/latent-dynamics/) | Architecture | The learned transition function within a latent space that predicts how hidden states evolve over time in response to actions. Latent dynamics models avoid computationally expensive pixel-level predictions by operating in compressed representation space. |
| [Model-Based Reinforcement Learning](https://world-models.io/en/glossary/model-based-rl-term/) | Paradigms | An RL approach where the agent learns a predictive model of the environment (a world model) and uses it to simulate outcomes, plan ahead, and learn from imagined experience. Contrasted with model-free RL which learns directly from interaction. |

## Quick Answer

Short extractable summary preserved directly in static HTML.

- Action Conditioning is a glossary concept used across world-models.io to clarify language, methods, and architectural ideas in the field.
- Use this page to get the definition quickly, then continue into related models, research topics, and adjacent terms for context.

## Editorial Trust Signals

Editorial provenance and refresh policy preserved directly in static HTML.

**Published by** world-models.io editorial board.

**Lead editor** Bernard Grenat.

This glossary page publishes stable definitions linked to related models, research topics, and primary-source context.

Each editorial page is assembled from primary sources, normalized into extractable summaries, checked for factual drift, and reviewed before publication or major refreshes. Last reviewed: 2026-09-27.

Pages are refreshed when a new paper, benchmark, release, architecture update, or stronger primary source materially changes the answer a reader or AI system should retrieve.

Each page links back to relevant primary sources and keeps a stable canonical URL so readers can verify claims, trace context, and reference the most up-to-date version. [See the editorial policy.](https://world-models.io/en/editorial-policy/)

Primary sources only

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## Reference Sources

Primary sources related to this term, surfaced directly in static HTML.

- [DreamerV3 paper](https://arxiv.org/abs/2301.04104) Google DeepMind primary research source
- [MuZero paper](https://arxiv.org/abs/1911.08265) Google DeepMind primary research source
- [GameNGen paper](https://arxiv.org/abs/2408.14837) Google Research primary research source
- [OASIS paper](https://oasis-model.github.io/) Decart / Etched primary research source
