---
title: "MatrixGame3 | Interactive World Model | world-models.io"
canonical: "https://world-models.io/en/models/matrix-game-3/"
description: "MatrixGame3 is a native interactive world model evaluated by WBench. Review MatrixGame3: evidence, scope, limitations, and primary sources."
author: "Tyler D."
generated: "2026-10-23"
---

New: the Timeline is live. Track world model releases, papers, and benchmark updates in real time.

The Knowledge Hub for AI World Models

# MatrixGame3

MatrixGame3 is a native interactive world model evaluated by WBench.

robotics

model-based-rl

simulation

embodied-ai

## What is a world model?

A world model is an AI system that learns a predictive representation of how an environment changes over time. It can use observations, actions, or language to estimate future states and possible outcomes before an agent acts. World models support planning in model-based reinforcement learning, robotics, embodied AI, autonomous driving, and interactive simulation. This site catalogs these systems with model records, research papers, benchmark context, and source links. Start with the [world models database](https://world-models.io/en/world-models-database/), compare systems on the [leaderboard](https://world-models.io/en/leaderboard/), or read the [Performance Index methodology](https://world-models.io/en/methodology/performance-index/).

## Key Attributes

Static HTML snapshot of the model record for crawlers and no-JS readers.

| Attribute | Value |
| --- | --- |
| Model | MatrixGame3 |
| Lab / Organization | Skywork |
| Category | Generative World Model |
| Subtype | Action-Conditioned Interactive Game World Model |
| World Model Type | Action-Conditioned Interactive Game World Model |
| Primary Domain | Interactive Gaming |
| Architecture | Action-conditioned real-time streaming world model |
| Modality | Image + Keyboard/Mouse Actions -> Interactive Video |
| Training Method | Autoregressive interactive world modeling |
| Status | emerging |
| Year | 2026 |

## About MatrixGame3

Main editorial body preserved directly in static HTML.

MatrixGame3 generates an evolving environment conditioned on action input. It is included as a native interactive system rather than a text-to-video model wrapped in WBench's chained-context protocol.

MatrixGame3 is an action-conditioned interactive game world model developed by Skywork AI in 2026 for interactive gaming.

## Editorial Snapshot

Short extractable facts for answer engines and no-JS readers.

| Signal | Value |
| --- | --- |
| Definition | MatrixGame3 is an action-conditioned interactive game world model developed by Skywork AI in 2026 for interactive gaming. |
| Short Description | MatrixGame3 is a native action-conditioned interactive world model evaluated by WBench. |
| Benchmark Rows | 1 |
| FAQ Entries | 1 |
| Related Models | 2 |
| Related Guides | 0 |
| Related Research Topics | 0 |
| Last Updated | 2026-08-31 |

## Notable Features

Key capabilities associated with this model.

- • Keyboard and mouse control
- • Streaming interaction
- • Successor to Matrix-Game 2.0

## Use Cases

Representative applications attached to this model record.

Interactive environment simulation

World-model evaluation

Interactive Gaming

## Strengths and Limitations

Balanced assessment surfaced in static HTML.

### Strengths

- • Keyboard and mouse control
- • Streaming interaction

### Limitations

- • Game-world specialization
- • Lower physical score

## Benchmarks

Published benchmark evidence attached to this model record.

| Benchmark | Metric | Result | Source |
| --- | --- | --- | --- |
| WBench | Five-dimension average 71.3 /100 | 71.3 | [Source](https://meituan-longcat.github.io/WBench/) |

## References and Citations

Primary references preserved in static HTML for citation extraction.

| Reference | Link |
| --- | --- |
| Skywork AI. MatrixGame3. Primary project source. | [Open source](https://arxiv.org/abs/2604.08995) |
| Ying et al., 2026. WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation. | [Open source](https://arxiv.org/abs/2512.14614) |

## Related Models

Nearby models linked from the current editorial record.

| Model | Category | World Model Type | Index v1.1 |
| --- | --- | --- | --- |
| [Matrix-Game 2.0](https://world-models.io/en/models/matrix-game-2/) | Generative World Model | Open-source action-conditioned streaming video world model | N/A |
| [Infinite-World](https://world-models.io/en/models/infinite-world/) | Generative World Model | Action-Conditioned Infinite World Model | N/A |

## Frequently Asked Questions

FAQ answers rendered directly into static HTML for extractable responses.

### Why is MatrixGame3 included?

MatrixGame3 exposes native action conditioning and generates an evolving interactive environment; WBench evaluates that interface directly.

## Quick Answer

Short extractable summary preserved directly in static HTML.

- MatrixGame3 is an action-conditioned interactive game world model developed by Skywork AI in 2026 for interactive gaming.
- Use this page when you need a fast read on how MatrixGame3 fits into the generative world model landscape, then validate the details in the benchmarks, citations, and related pages.
- A key strength surfaced in the editorial record is keyboard and mouse control.

## Editorial Trust Signals

Editorial provenance and refresh policy preserved directly in static HTML.

**Published by** world-models.io editorial board.

**Lead editor** Tyler D. - Technical editor, methodology and benchmark analysis.

This model page synthesizes primary papers, official model pages, benchmark evidence, and related world-models.io context into a reference resource.

Each editorial page is assembled from primary sources, normalized into extractable summaries, checked for factual drift, and reviewed before publication or major refreshes. Last reviewed: 2026-08-31.

Pages are refreshed when a new paper, benchmark, release, architecture update, or stronger primary source materially changes the answer a reader or AI system should retrieve.

Each page links back to relevant primary sources and keeps a stable canonical URL so readers can verify claims, trace context, and reference the most up-to-date version. [See the editorial policy.](https://world-models.io/en/editorial-policy/)

Primary sources only

Last reviewed date visible

Methodology documented

Source links included

Correction channel published

Review date visible

## External Sources

Primary model and lab sources embedded in static HTML.

- [MatrixGame3 paper](https://arxiv.org/abs/2604.08995) Skywork AI primary research source
- [MatrixGame3 official page](https://matrix-game-v3.github.io/) Skywork AI official page
- [MatrixGame3 cited source](https://arxiv.org/abs/2512.14614) Ying et al., 2026. WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation.
- [Skywork AI official website](https://github.com/SkyworkAI/Matrix-Game) Related lab

## References

1. [[1] Skywork AI. MatrixGame3. Primary project source.](https://arxiv.org/abs/2604.08995)
2. [[2] Ying et al., 2026. WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation.](https://arxiv.org/abs/2512.14614)
