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OASIS

OASIS is an open-source real-time neural game engine that can simulate Minecraft-like open worlds at 20+ FPS using a spatial autoencoder and latent diffusion model.

robotics model-based-rl simulation embodied-ai

Key Attributes

Static HTML snapshot of the model record for crawlers and no-JS readers.

AttributeValue
ModelOASIS
Lab / OrganizationDecart
CategoryGenerative World Model
SubtypeReal-Time Interactive Simulator
World Model TypeReal-time playable world model
Primary DomainReal-time game simulation
ArchitectureSpatial autoencoder + latent diffusion transformer with real-time action conditioning
ModalityActions → Video (real-time)
Training MethodLarge-scale gameplay video training with action-conditioned diffusion
Statusactive
Year2024
Performance Index66/100 (medium confidence, v1.1)

About OASIS

Main editorial body preserved directly in static HTML.

OASIS demonstrates that a neural network can serve as an entire game engine, generating real-time interactive Minecraft-like environments at 20+ frames per second. Using a spatial autoencoder and a diffusion-based backbone, OASIS takes user inputs (keyboard/mouse) and generates the next frame in real-time, creating a fully playable world model without any traditional game engine.

OASIS is a real-time playable world model developed by Decart / Etched in 2024 for real-time game simulation.

Editorial Snapshot

Short extractable facts for answer engines and no-JS readers.

SignalValue
DefinitionOASIS is a real-time playable world model developed by Decart / Etched in 2024 for real-time game simulation.
Short DescriptionAn open-source real-time interactive world model that generates playable game environments at 20+ FPS entirely from a neural network.
Benchmark Rows1
FAQ Entries1
Related Models3
Related Guides0
Related Research Topics0
Last Updated2026-03-12

Notable Features

Key capabilities associated with this model.

  • Real-time 20+ FPS generation
  • Fully playable without a game engine
  • Open-source weights and code
  • Minecraft-like environment generation

Use Cases

Representative applications attached to this model record.

Real-time game simulationAI world model researchInteractive environment generationGame engine alternative exploration

Strengths and Limitations

Balanced assessment surfaced in static HTML.

Strengths

  • Real-time inference speed
  • Open source
  • Fully interactive
  • No game engine needed

Limitations

  • Visual quality below traditional engines
  • Limited world complexity
  • Short-term memory only
  • Domain-specific training

Benchmarks

Published benchmark evidence attached to this model record.

BenchmarkMetricResultSource
Real-time GenerationFPS 20 FPS20+ FPSSource

References and Citations

Primary references preserved in static HTML for citation extraction.

ReferenceLink
Decart, 2024. OASIS: A Universe in a Transformer.Open source

Related Models

Nearby models linked from the current editorial record.

ModelCategoryWorld Model TypeIndex v1.1
Genie 2Generative World ModelGenerative environment model79/100
DIAMONDModel-Based RLDiffusion-based environment simulator64/100
SoraGenerative World ModelText-to-video world simulator63/100

Direct Comparisons

Side-by-side comparisons already connected to this model.

ComparisonMatchupSummary
Sora vs Genie 2Sora (OpenAI) vs Genie 2 (DeepMind)Sora and Genie 2 both generate video from prompts, but they approach world simulation very differently. Sora generates passive, high-fidelity videos from text; Genie 2 generates interactive, controllable 3D environments from images.
OASIS vs GameNGenOASIS (Decart) vs GameNGen (Google Research)OASIS and GameNGen both demonstrate neural networks functioning as real-time game engines, but they target different games and use different architectures. They represent the emerging frontier of neural game engines.
OASIS vs DIAMONDOASIS vs DIAMONDBoth use diffusion models as world models for interactive environments, but OASIS generates real-time playable Minecraft-like worlds while DIAMOND uses diffusion for model-based RL training in Atari.
Genie vs Genie 2Genie (v1) vs Genie 2Genie pioneered unsupervised interactive environment generation from video. Genie 2 massively scales this approach to generate persistent, interactive 3D worlds from single images.
Pandora vs OASISPandora vs OASISBoth generate interactive game-like worlds, but Pandora produces multi-domain video simulations with narrative control, while OASIS focuses on high-fidelity real-time open-world generation trained on Minecraft.
GameNGen vs DIAMONDGameNGen vs DIAMONDBoth simulate game environments in real-time, but with radically different approaches: GameNGen uses a fine-tuned diffusion model for photorealistic DOOM simulation, while DIAMOND uses a diffusion-based world model for Atari with reinforcement learning.
IRIS vs DIAMONDIRIS vs DIAMONDTwo approaches to learning game simulators: IRIS uses discrete tokenization with a GPT-like transformer, while DIAMOND leverages diffusion models for higher visual fidelity.
OASIS vs PandoraOASIS vs PandoraTwo real-time neural game engines: OASIS generates Minecraft-like worlds at 20+ FPS using latent diffusion, while Pandora creates diverse game worlds using a hybrid autoregressive-diffusion architecture.

Frequently Asked Questions

FAQ answers rendered directly into static HTML for extractable responses.

Can OASIS replace a real game engine?

Not yet for production games, but it demonstrates the concept of a neural network acting as a complete game engine, generating environments in real-time from player input.

Quick Answer

Short extractable summary preserved directly in static HTML.

  • OASIS is a real-time playable world model developed by Decart / Etched in 2024 for real-time game simulation.
  • Use this page when you need a fast read on how OASIS fits into the generative world model landscape, then validate the details in the benchmarks, citations, and related pages.
  • A key strength surfaced in the editorial record is real-time inference speed.

Editorial Trust Signals

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Published by world-models.io editorial board.

Lead editor Tyler D. - Technical editor, methodology and benchmark analysis.

This model page synthesizes primary papers, official model pages, benchmark evidence, and related world-models.io context into a reference resource.

Each editorial page is assembled from primary sources, normalized into extractable summaries, checked for factual drift, and reviewed before publication or major refreshes. Last reviewed: 2026-03-12.

Pages are refreshed when a new paper, benchmark, release, architecture update, or stronger primary source materially changes the answer a reader or AI system should retrieve.

Each page links back to relevant primary sources and keeps a stable canonical URL so readers can verify claims, trace context, and reference the most up-to-date version. See the editorial policy.

Primary sources onlyLast reviewed date visibleMethodology documentedSource links included

External Sources

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References

  1. [1] Decart, 2024. OASIS: A Universe in a Transformer.